How come you didn’t attempt any cannon rushes this time?
I had done it a lot of times during practice already, and I felt like soO was anticipating cannon rushes so he probably would have gone for pool before hatch. Also, I got this feeling that I would be better off playing economically with a full stomach rather than go for cannon rushes. I trusted my instincts.
Do you hate Terran? Well, sucks to be you. TL Strategy’s latest article provides an analysis on Bbyong’s “Gangnam Terran” style of PvT, guaranteed to infuriate everyone until Habitation Station is finally cycled out of the ladder.
The 2014 Season 2 ladder maps were released recently. Three maps (Habitation Station, Alterzim Stronghold, and Frost) were from the last season’s map pool and 4 maps were newly chosen. Since pro and amateur players are very easily influenced by a map pool, every gamer pays attention when new map pool is announced.
Protoss "Sim City" in Heart of the Swarm: Then and Now
Some months ago, I remarked on the beauty of SKT1_Rain’s sim city. His buildings were setup with beautiful precision to allow every structure to be protected by Photon Overcharge while acting as a buffer against stimmed bio units. In the past month and a half or so, however, Protoss players have began to reconsider their sim city designs.
Before the most recent patch that buffed Widow Mines and nerfed the Mothership Core, there was an increasing number of Blink openers against Terran. Because of the popularity of Reaper expands, it became important to block the Reaper and prevent them from scouting the Twilight Council tech — or if they did scout it, making sure the Reaper did not survive afterwards to tell the tale.
Protoss players began creating partial wall-offs behind their mineral lines with their Gateway and Cybernetics Core, so when a Reaper flew into the base and attempted to circle around behind, it would be trapped. On the other side of this wall, out of vision, would be the critical tech. An unimpressed Flash experienced this against Stork in a recent game from the SPL.
This type of sim city has benefits in other match ups as well. It can help protect your starting pylon and Zealot against early Zerglings in PVZ and proxy Zealots in PvP.
This type of sim city requires more thoughtful planning, however, so take the time to load up a custom game and plan your building placement ahead of time, otherwise you may risk getting your units trapped in awkward gaps!
After a long period of Protoss domination, and a Season 1 Protoss Champion, Code S is back at the perfect time. Despite the fact that the tournament is very Protoss heavy, we’ve seen a big return in the quality of play as well as win rates of Terran and especially Zerg.
This season’s GSL Code S looks to be yet another great tournament. Here are some of the matches I am most looking forward to:
KT_Zest vs. Everyone - The defending Code S champion and recent World Championship winner defends his title. (Spoiler: He did so, very convincingly.)
IM_Trap vs. Everyone - I believe Trap will narrowly make it out of this group with soO. With only one matchup to prepare for (PvZ), I hope Trap can bring some interesting builds to the table.
SKT1_Rain vs. Samsung_Stork - While many would give this to Rain, the epitome of consistency, Stork has proven he is quite strong in PvP, beating the likes of Rain and PartinG in Proleague recently. And, given the best-of-3 format, this could be close.
Symbol vs. IM_Ruin - Like Trap and his group, Symbol only has to prepare for the PVZ matchup. Teamless since the disbandment of Azubu, Symbol will hopefully bring his best to interest scouting teams. On the other hand, Ruin has been playing extremely well and bringing unique and refreshing strategies to the table that Symbol may not be ready for.
Classic vs. Everyone - Classic has longtime favorite of mine and I hope he can bring his best PvZ to this group — because I want to learn from him, and because he will T need it, playing against the likes of Life, Hydra, and Rogue.
Maru vs. MyuNgSiK - One match I will be really looking forward to. How will MyunNgSiK’s air compositions fare against Maru’s constant aggression?
SKT1_ParalyzE vs. MVP_DongRaeGu - ParalyzE is probably the most underrated Protoss in the SKT1 lineup but still extremely strong and I hope he does well. But DRG has been looking stronger with every Proleague match he plays and will probably best him.
SKT1_PartinG vs. IM_ByuL - Two Proleague monsters face off and the results should be amazing. This one is very tough to call. PartinG has been seeming to struggle somewhat with PvZ, and given the map pool this season, I think ByuL has a good chance of taking it. But I hope not — PartinG vs. SuperNova in the winner’s match would be a dream come true!
JinAir_sOs vs. Samsung_Shine - This is probably the single best match anyone could hope for (aside from Rain vs. Stork). The creative ingenuity of sOs thrown against the cheesy and aggressive play from Shine. This should prove to be very exciting to watch.
IM_YongHwa vs. SKT1_Soulkey - Not a match I am particularly excited for in terms of playstyles, but I hope for YongHwa’s sake he can emerge from the group, because my heart goes out to this guy. But given the presence of sOs and Soulkey in his group, his chances look slim.
CJ_herO vs. Acer_INnoVation - Sorry, I take it back — this is the match up I am most excited for. herO vs. INnoVation. Do I even have to explain myself?
yoe_Leenock vs. IM_Squirtle - Both players former GSL finalists and top of their respective races, now caught in the middle of the pack. Despite a lack of luster behind their names now, we could still be in store for some very entertaining games.